Tell the railroad about the synth refuge. Complete the railroad questline up until the battle of bunker hill, up until this point you will have set in motion Z1-14 plans for the institute synths to escape. Tell the railroad about the synth refuge

 
Complete the railroad questline up until the battle of bunker hill, up until this point you will have set in motion Z1-14 plans for the institute synths to escapeTell the railroad about the synth refuge  Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one

Fallout 4 Far Harbor Remove "Tell the Brotherhood about the synth refugee" with console commands Is there a console command to remove the above mentioned mmisc quest from the quest log. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Upon the discovery of Acadia and while allied with the Institute, the Sole Survivor has the option to inform the. Acadia, where Kasumi is likely to be found, is a Synth Refuge on the island. To trigger the quest, go speak with Father. He simply keeps saying "Let me know when you are ready to take on another squire". Originally posted by Shahadem: Also, the Railroad are nothing but a bunch of hypocrites. Possible spoilers? So of all the "synths" in the railroad, none have synth components. There are a number of ways to get into the troll caves, however I would recommend starting by going into the one furthest north, near the Archeologist Barracks. This quest begins immediately after finish Institutionalized. This objective appears in multiple quests. Walkthrough . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Doing so will have Boxer schedule a trip up north to check out Acadia when she can. One synth even became a psychopath and murdered a lot of people. High Confessor Tektus is the leader of the Children of Atom living in the Nucleus on the Island in 2287. The worse it gets, as I wade and stumble through the Great Dismal Swamp, the better I understand its history as a place of refuge. Make your way back to the Railroad HQ. Forbidden Knowledge is a quest in the Fallout 4 add-on Far Harbor. Acadia gives them a safe place for them to Synth around while the Railroad prefers to wipe their minds (and so their identities) and leave them ignorant of their Synthness. You get the ending based on how you. To start this quest, talk to P. That year, archaeologists discovered the site of the Tubman. Fallout 4 Far Harbor - Tell The Institute About The Synth Refuge. Tell Avery About the Murder. So yes, they do liberate synths from the institute. Far Harbor DLC Misc Quest that can be completed before leaving to Far Harbor. Possible spoilers? So of all the "synths" in the railroad, none have synth components. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Therefore, his death item has no bearing on what is canon. They never wanted to create more of themselves, they just wanted to be free of the institute and live their lives. To start the reactor, the Facilities division first needs to obtain a beryllium agitator, a device used to "jump-start" the reactor. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Given the importance of the leader of Acadia to the storyline, this will undoubtely change things and is likely something you'd rather do later into the DLC or during a second playthrough. Got the Misc. If they have trouble sleeping, eat very little, and know they're a synth then it is the Institutes handiwork. It's a sort of screwed quest anyway because if it's an escaped Gen3 that got to the Railroad, who mind wiped them and been out on their own for enough time to end up in Libertalia there isn't any reason Father should know that this. Found under resources. Ultimately, DiMA's attempts at trying to make the player reflect on him or herself falls flat when it defeats the point of claiming its a "Synth refuge" when in reality, that's the wrong specification. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. somewherein72 • 5 yr. We also discussed DiMA and Kasumi. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Don't do it. The Minutemen can help them as the mainlanders, extending their communities to the other island. If you replace Curie with a Synth body before you meet the Railroad, Glory will have unique dialogue about it. As for the Railroad there is someone in HQ to talk about this. The only fix is to load my old save from when I first switched to survival, thanks Bethesda. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. What happens if I tell DiMA IM in the brotherhood? You can tell DiMA. While exploring the location, you encounter the Minutemen that have taken refuge at the. Similar to the. What happens if I tell railroad about synth refuge? Upon learning of a Synth Refuge (Acadia), your character gets the option to inform either the Institute, Brotherhood, or Railroad. It was the first thing I did after getting to Acadia, and it essentially results in a three-stage mini-quest: 1) Talk to Boxer at Railroad Headquarters about Acadia. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Choosing the Railroad does nothing, they send an ambassador to live there and that's the end of it. So, any pro Synth decision will grant you some reputation. Objective: Talk to Father and reach the house, talk to Minutemen contact, deal with the. During the Miscelaneous Quest "Tell the brotherhood about the synth refuge", Lancer Captain Kells does noit activate the "Search and Destrory" Quest. Possible spoilers? So of all the "synths" in the railroad, none have synth components. This pre-War astronomical observatory was claimed by DiMA and Faraday as the site of their new synth colony. 🤪. Mercer Safehouse is a Railroad side quest in Fallout 4. Head to the Prydwen and speak with Elder Maxson. so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlc"Tell the Brotherhood about the Synth Refuge" is an objective in Fallout 4: Far Harbor. You can also make the Institute enemies during the Battle For Bunker Hill quest. After finishing that part of the quest, I got 2 miscellaneous quests to tell the Brotherhood and Railroad about the. Nothing really, the Railroad and Acadia have totally different ways of dealing with Synths. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. There are other mods for that (see below). You can do this sooner. Boxer is tasked with looking into and possibly making an alliance between the Railroad and the synth refuge of Acadia located on the the Island. With both the Institute and the Railroad having no. Nick Valentine and DiMA are unique synths, both being prototype synths intended to bridge the gap between the Gen 2 synths and the truly sapient Gen 3 synths. Maybe I'm just stupid, but what exactly was the point of replacing Captain Avery? I mean, DiMA said the synth replacement was supposed to be some kind of bridge between Acadia and the rest of the world; between Synths in hiding and Synths wanting to go into. I don't want to destroy arcadia and I want a clean quest log. Head to the Brotherhood of Steel base on the The Prydwen. Upon completing this quest, you can receive the following: Nuka-Cola Quantum. shes a railroad synth not an institute plant the caravan master whos her "dad" is just acting as a cover. The only way they could in theory physically reprogram them is through the Railroad themselves having acess to the ridiculously advanced stem cell replicating technologies that the Institute employs on the fabrication of synths, and the insane computational power required to transfer into computer code complex experience-driven neural networks. Don’t until a lot later. Just don't do it. What I want to know is if I involve any or all of the 3 factions will it change the endings to Far Harbor?83 votes, 15 comments. So after travelling to Acadia and learning that is a synth colony I have the option to involve the BoS and Railroad, and probably the Institute as well. Their base is hidden to the world, and their agents remain anonymous and use disguises. All 3 factions will be at peace. Depending on how many side quests you’ve done (or your persuasion. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Possible spoilers? So of all the "synths" in the railroad, none have synth components. This basically means that you fail the entire quest line, and so you you end up having to tell the Nakono's that their daughter is dead, and since Acadia is gone, there will never be any peace between the residents of Far Harbor and the Children of Atom at the Nucleus. Upon learning of a Synth Refuge (Acadia), your character gets the option to inform either the Institute, Brotherhood, or Railroad. I should ask them for help. Possible spoilers? So of all the "synths" in the railroad, none have synth components. If you sided with the BoS or Institute though, you'll have a permanent Misc quest to tell them. During the BoBH, my character feels sympathetic towards the synths and would tell the Railroad ahead of time. I was told to "Follow the Freedom Trail. The interaction between Acadia and the Railroad is very short, and ultimately goes nowhere. Possible spoilers? So of all the "synths" in the railroad, none have synth components. A 1898 map. You work with the Institute to reclaim all the Synths in Acadia. Garmmermibe01 7 years ago #1. Fallout4 Far Harbor DLC Playlist - In fact you can tell the difference between the two. After getting into Synth's Refuge Acadia you can inform The Institute about it and perform a reclamation operation. Strategy Guide/Tips . Acadia, where Kasumi is likely to be found, is a Synth Refuge on the island. Business, Economics, and Finance. Note. Tell the community what’s on your mind. Make your way back to the Railroad HQ. Nothing really happens. Every other synth in fallout 4 has their memories completely erased, there is no going back. Possible spoilers? So of all the "synths" in the railroad, none have synth components. 4 The Commonwealth's fear toward the synths was due to an accident. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Report to Lancer Captain Kells and tell him about the Synth Colony in Far Harbor. . 362 subscribers. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Therefore, his death item has no bearing on what is canon. ago. University Point is a location in the Commonwealth in 2287. Possible spoilers? So of all the "synths" in the railroad, none have synth components. If the. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Reporting in about this having talked with DiMA will let you make a very full report. The Railroad has been in existence since at the least the time of the creation of the first successful Generation-3 synths by Institute scientists around the 2220s. Unlike Curie, Miss Edna doesn't ever turn into a Synth. Fallout 4’s Railroad works to help Synths escape from the Institute. Possible spoilers? So of all the "synths" in the railroad, none have synth components. so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlcWhat happens when you tell the railroad about the synth refuge? If engaged in conversation about the synth refugees on the Island, Boxer will make her way there, even if the player character indicates that they want to be left alone. Informing the Railroad. Far Harbor Bug. Iniciar sessão Loja Comunidade Suporte Alterar idioma Ver versão para computadores. Part way through the quest I got a misc objective to tell the BOS about the Synth Refuge. Do/n't know you are a Synth, Member of the Railroad or Minutemen: As a member of either of these factions while you don't have the option to tell them about the Refuge or even tell DiMA about your. Commission. Strategy Guide/Tips . “They were welcomed,” George said. What happens if you tell the railroad about the synth refuge? What happens if you give the railroad the chip? What does the railroad want in Fallout 4? Which faction is best in. M. The Institute will then send a team to Acadia to. Zimmer in Rivet City, who tasks the Lone Wanderer to track down an android that. We also discussed DiMA and Kasumi. ago. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. 971K Members. Kasumi's final holotape from the safe will reveal why she left to Far Harbor. You do NOT get a quest from informing the Railroad about the Synth Refuge. Jul 16, 2021. Telling the Brotherhood about the synth refuge does indeed end up harming them. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. As for the Railroad there is someone in HQ to talk about this. Possible spoilers? So of all the "synths" in the railroad, none have synth components. i don’t want to do it if it ends up harming them, i recently i the season pass and have been having lots of fun with the dlcs i didn’t realise how much content i was missing out on, the fact you can overhaul codsworth is amazing, final question, how do i get the sentry blueprints because i want to make ada into one of those but i don’t know where to get themDuring the Miscelaneous Quest "Tell the brotherhood about the synth refuge", Lancer Captain Kells does noit activate the "Search and Destrory" Quest. Go speak with Father, and he will tell you about a Synth that has gone rogue. A synth army, teleporters, and whatever else the Institute was cooking. Simple is that. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Was very far from home and wanted to take advantage of it). Search and Destroy is a quest in the Fallout 4 add-on Far Harbor. If you let the synths escape, you can tell Father you let them free and he will banish you from the Institute and thus you can go immediately to the Minutemen. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. What happens if I tell railroad about synth refuge? Upon learning of a Synth Refuge (Acadia), your character gets the option to inform either the Institute, Brotherhood, or Railroad. The Replicated Man is a side quest and achievement/trophy in Fallout 3. Best way though is just shoot Gabriel and X6 will use the code rather than you do. Acadia is a location on the Island in 2287. This is where the Railroad gets its name. The Railroad is an underground movement with the primary aim of freeing sentient synths from their creators at the Institute. Update 2. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. They operate around the Commonwealth in 2287. I need assistance with a bug. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. . The Railroad is an underground movement with the primary aim of freeing sentient synths from their creators at the Institute. Father tells you he is to manipulate you, but if you kill Gabriel there's no synth component. IlComico. Underground Undercover is a Railroad main quest and an achievement/trophy in Fallout 4. When the battle of Bunker hill quest commences inform only The Railroad. They use a system of dead drops and secret hideouts. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Pet Carrier. This means assaulting the monument. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Also Dogmeat. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. There are four endings to Fallout 4. It is likely the institute intended to use Danse, but the Railroad got the upper. Handy. "Tell the Brotherhood about the Synth Refuge" is an objective in Far From Home in Fallout 4: Far Harbor. . Given the importance of the leader of Acadia to the storyline, this will undoubtely change things and is likely something you’d rather do later into the DLC or during a second playthrough. After parting ways with Longfellow (unless you ditched Valentine or kept the salty old man), you may want to search around the Synth Refuge of Acadia. Each ripping thorn and sucking mudhole makes it clearer. Once you give him the go to start the attack they run from there to Acadia and everyone outside the entrance of Acadia and inside becomes hostile and you kill them. The Institute was formally founded by the children of the original. If you tell the Institute, I think they also attack Acadia and relay back some synths, killing most. . But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. The friendly inhabitants of the settlement are responsible for the overall pristine condition of the town's infrastructure. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. M. At this point, you can execute him, allow Maxson to kill him, or convince Maxson to let him live. It's a "broad and accepting commune" where the people live in a weird Schrodinger's Synth syndrome until the PC shoots them and checks their corpse. CryptoThe real Amelia was kidnapped by the Institute and likely died from being experimented on. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Fallout 4 Far Harbor Remove "Tell the Brotherhood about the synth refugee" with console commands Is there a console command to remove the above mentioned mmisc quest from the quest log. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Don't do it. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Business, Economics, and Finance. Only available if you sided with the Inst. that said I really don't know at what stage you can talk about that. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. " Sometimes I wonder if there's a man out there who has what it takes to make an honest woman out of me: sodium pentohal. 111K subscribers in the falloutsettlements community. Fallout 4 Far Harbor - Tell The Brotherhood Of Steel About The Synth Refuge. After parting ways with. When you first interact with Danse in Fallout 4, he has no knowledge that he is a synth and actually believes himself to be a human survivor of the pre-war life. เข้าสู่ระบบ ร้านค้า. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. . 2016. Should the Sole Survivor join. 30: Talk to Desdemona: The Railroad might be the only people who can help me decode the Courser Chip. Given the importance of the leader of Acadia to the storyline, this will undoubtely change things and is likely something you'd rather do later into the DLC or. Acadia, where Kasumi is likely to be found, is a Synth Refuge on the island. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Travel off the coast of Maine to the myst. I just don't see. advertisement. Share your thoughts, experiences, and stories behind the art. They capture and reprogram Synths. It was. There are ammo crates, harvestable. 1. He expresses his disapproval of the Railroad's methods. Published Oct 18, 2022. The main story concludes once you reach the institute. ago. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Strange dreams are something everyone deals with, and many people don't remember much of their past in Fallout 4 and the Far Harbor DLC. Travel off the coast of Maine to the myst. Mass Fusion is an Institute main quest in Fallout 4. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. In the game, Sturges is set as essential, thus he cannot die. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Informing the Brotherhood, Institute, and Railroad. ago. . The railroad encourages them, but they are completely optional. Institute = MASS FUSION quest or Battle Of Bunker Hill (tell Father you. We want you and everyone to have a great time on your visit - please follow all Rules and Regulations. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. The quest is given to the player character by Dr. #3. The game also gives you two miscellaneous objectives here, in the form of “Tell the Railroad about the Synth Refuge” or if you want, “Tell the Brotherhood about the Synth Refuge”. It's safe to assume Kasumi probably isn't a synth in Fallout 4. Deacon (real name unknown) is an enigmatic agent of the Railroad in 2287. Speaking with Dr. Mr. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Simple is that. Since we know now that Nick escaped and wasn't just throw out is there a way we can reclaim him for the Institute as well? He's my property, damn it, and I want him. So apparently, you can tell Railroad, The Institute and Brotherhood of Steel about the Synth Refuge. After that, I left this area and started doing the main questline. That's as far as I got with that. All 3 factions will be at peace. Possible spoilers? So of all the "synths" in the railroad, none have synth components. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Only. This is the third quest in Fallout 4 Far Harbor, just after Walk in the Park. Possible spoilers? So of all the "synths" in the railroad, none have synth components. To me, the railroad are the sjws of the wasteland and they really don't have anything noble to serve to help rebuild the wasteland back to it once were like how the NCR, BoS, and the Institute are trying to do, I don't think they actually understand how gen 3 synths work, they rely on their feelings than facts which in my opinion is the most. Should I tell the Railroad about the synth refuge? Inform the Railroad You do NOT get a quest from informing the Railroad about the Synth Refuge. The Railroad simply doesn't care about anyone else but. A subreddit dedicated to everything related to settlement building in…The only piece of evidence that Sturges is a synth comes from looking at his death item in the game files. Possible spoilers? So of all the "synths" in the railroad, none have synth components. "Tell the Brotherhood about the Synth Refuge" is an objective in Fallout 4: Far Harbor. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. When you arrive at Bunker Hill talk to the courser and just kill him on the spot after the charge commences. If you can talk them down, Acadia (and Kasumi) will livePart way through the quest I got a misc objective to tell the BOS about the Synth Refuge. No, the railroad does not know that Danse is a synth. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. Report to Lancer Captain Kells and tell him about the Synth Colony in Far Harbor. A subreddit dedicated to everything related to settlement building in… The only piece of evidence that Sturges is a synth comes from looking at his death item in the game files. there is video on youtube of the brotherhood going into the area and destroying all synth with you at the tip of the spear. Possible spoilers? So of all the "synths" in the railroad, none have synth components. You probably shouldn't be in the Brotherhood then lol. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. If you think they should stay free, tell The Railroad. The Fallout series has. . Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. If a synth doesn't want one, then they don't have to get one. Upon learning of a Synth Refuge (Acadia), your character gets the option to inform either the Institute, Brotherhood, or Railroad. This basically means that you fail the entire quest line, and so you you end up having to tell the Nakono's that their daughter is dead, and since Acadia is gone, there will never be any peace between the residents of Far Harbor and the Children of Atom at the Nucleus. Perhaps part of the reason that the Institute wishes to recover such rogue synths but is happy to have Nick (and human-replacing synths) wandering the Commonwealth is because of their attitudes. In the game, Sturges is set as essential, thus he cannot die. Walkthrough []. They're not much for leniency. See moreWas very far from home and wanted to take advantage of it). Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. I don't want to destroy arcadia and. So. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. Similar to how the player may have difficulty in determining who is the bad guy in the base game, Fallout 4's Far Harbor DLC is chock full of moral gray areas. Back on the Island, you’ll find a new relay station and several synths guarding Moseley. 1. If you think they should be returned to The Institute, tell The Institute. I just don't get. I joined them my first playthrough, curious about synths and how I believed in their…so I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlcFallout 4 Far Harbor - Tell The Brotherhood Of Steel About The Synth Refugeso I recently joined the institute and brotherhood but theres no option to tell them about the synth refuge for far harbor? I want to go with railway on this dlcsynth refuge; synthetics; The Railroad; Summary. Following the public's discovery of the synths during the Broken Mask incident. When you complete the main quest line, you have the option to confirm the. Father will ask what the player thinks of the Directorate's intention to destroy the Brotherhood of Steel. Who in the Railroad is a synth? Is the institute evil? Is the Brotherhood of Steel evil? Is the Railroad a good faction? Does the Brotherhood like the railroad? Can you avoid killing the railroad? Does joining the railroad affect the Brotherhood of Steel? What happens if you tell the railroad about the synth refuge? Do/n't know you are a Synth, Member of the Railroad or Minutemen: As a member of either of these factions while you don't have the option to tell them about the Refuge or even tell DiMA about your affiliation with them. 83 votes, 15 comments. A small village boasting pre-War architecture founded by a group of settlers who've made the site their home. But it seems unlikely that its dev "oversight" considering the fact that the synths that you help/rescue with the railroad DO have components on themselves. In the game, Sturges is set as essential, thus he cannot die. Upload stories, poems, character descriptions & more. Maybe there's a console command or a mod that can remove it, but I couldn't tell you where to look for that. Paladin Danse (unit designation M7-97, registration DN-407P) is the commanding officer of Recon Squad Gladius, a Brotherhood of Steel unit deployed to the Commonwealth in 2287. So yeah idk. Boxer says she'll go there as. Captain Kells is bugged and keeps telling me "Let me know when you're ready to take on another squire. The Minutemen Fallout 4 Guide. Fallout 4 Far Harbor - Tell The Brotherhood Of Steel About The Synth Refuge. It's pretty clear that Danse is an incredibly judgmental person. This particular Synth is the leader of a group of Raiders and Father wishes you to stop them. I've never seen what happens with the Railroad, but the Institute plays out similarly to the Brotherhood ending. If they truly believed that Synths were living beings just as much as an actual person, then they would have to keep their hands off all Synths. But you don't know that he's a Synth yet. Coursers hunt down and reclaim. After the Sole Survivor begins traveling the Commonwealth, he scouts them as a potential recruit, speaking in favor of their admittance after they locate the organization. Sell custom creations to people who love your style. I. End of the Line is an Institute main quest in Fallout 4. Complete the railroad questline up until the battle of bunker hill, up until this point you will have set in motion Z1-14 plans for the institute synths to escape. Agree and you will need to head out to meet the Courser. Travel off the coast of Maine to the myst. If a synth doesn't want one, then they don't have to get one. Reporting in about this having talked with DiMA will let you make a very full report. r/fo4 A chip A close button A chip A close buttonI updated the Institute's William Moseley about the Synth Refuge in Far Harbor. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. advertisement. The observatory became a safe haven for synths who have fled the Institute in the Commonwealth. BoS, just b/c Bethesda likes keeping them around in the story. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one. I've tried , you get told to assist a BoS Knight that will be stationed on the bottom left corner of the island close to an unmarked house/barn. Reporting in about this having talked with DiMA will let you make a very full. You could make comparisons to the "Curie become Synth" quest, Curie is standard and does what she is capable of and then along came Railroad assistant to take Cuire's memories and put. Telling the Brotherhood about the synth refuge does indeed end up harming them. Ive heard theres an exception to this, theres supposed to be some other synth in the game that also doesnt have one.